{"id":10516,"date":"2020-10-06T11:09:00","date_gmt":"2020-10-06T09:09:00","guid":{"rendered":"https:\/\/blog.laval-virtual.com\/?p=10516"},"modified":"2020-12-21T14:50:15","modified_gmt":"2020-12-21T13:50:15","slug":"virtual-human-project-the-toolbox-for-avatars-animation","status":"publish","type":"post","link":"https:\/\/blog.laval-virtual.com\/en\/virtual-human-project-the-toolbox-for-avatars-animation\/","title":{"rendered":"Virtual Human Project: the toolbox for avatar animation"},"content":{"rendered":"<p class=\"has-text-color has-very-dark-gray-color\"><strong>How to imagine a good immersion in <a class=\"glossaryLink\"  aria-describedby=\"tt\"  data-cmtooltip=\"&lt;div class=glossaryItemBody&gt;Virtual reality immerses the user, with a VR headset, in a 3D computer-generated virtual environment.&lt;\/div&gt;\"  href=\"https:\/\/blog.laval-virtual.com\/en\/glossary\/virtual-reality\/\"  target=\"_blank\"  data-gt-translate-attributes='[{\"attribute\":\"data-cmtooltip\", \"format\":\"html\"}]'  tabindex='0' role='link'>Virtual Reality<\/a> without a sense of social presence with the virtual characters populating the environments? For <a href=\"https:\/\/www.linkedin.com\/in\/geoffrey-gorisse\/\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Geoffrey Gorisse (s&rsquo;ouvre dans un nouvel onglet)\">Geoffrey Gorisse<\/a>, assistant professor at the <a rel=\"noreferrer noopener\" aria-label=\"Arts et M&eacute;tiers institute of Laval (s&rsquo;ouvre dans un nouvel onglet)\" href=\"https:\/\/artsetmetiers.fr\/fr\/institut\/lavalhttps:\/\/artsetmetiers.fr\/fr\/institut\/laval\" target=\"_blank\">Arts et M&eacute;tiers institute of Laval<\/a>, avatar visual and behavioral consistency is crucial to foster social interaction effects in virtual reality applications.<\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Perfecting the human aspects of avatars<\/h2>\n\n\n\n<p>Avatar visual fidelity was at the heart of Geoffrey&rsquo;s research conducted during his thesis and his post-doctoral stay at the Event Lab, University of Barcelona in 2019. One year later, in this quest for realism, the project came to maturity. He took advantage of the lockdown period to develop the <strong>Virtual Human Project (VHP)<\/strong> for <a rel=\"noreferrer noopener\" aria-label=\"Unity (s&rsquo;ouvre dans un nouvel onglet)\" href=\"https:\/\/unity.com\/fr\" target=\"_blank\">Unity<\/a> (one of the most widely used 3D engines used for video game and VR development): a toolkit to provide <a href=\"https:\/\/blog.laval-virtual.com\/en\/category\/technology\/virtual-reality\/\">Virtual Reality<\/a> developers with a package of optimized functions for avatar procedural animation. <\/p>\n\n\n\n<p>It aims to improve the human aspect of virtual characters based on 3 main features: <strong>gaze<\/strong> (multiple strategies from static to probabilistic), <strong>lip synchronization <\/strong>(based on pre-recorded or real-time audio inputs) and <strong>emotions <\/strong>(anger, disgust, fear, happiness, sadness and surprise). <\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"embed-container\"><iframe loading=\"lazy\" title=\"Virtual Human Project | Procedural Emotions, Gaze and Lip Sync | Unity 2019.4 HDRP\" width=\"1140\" height=\"641\" src=\"https:\/\/www.youtube.com\/embed\/mstLuzTw790?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">One tool, two competences<\/h2>\n\n\n\n<p>Making the characters even more realistic really enhances the experience and developers are aware of this for the success of their projects. There is a great need, but the resources required to develop such tools are not always found in the same team. Computer science labs have the technical skill to develop such projects but lack the social science expertise of psychology labs.<\/p>\n\n\n\n<p>To develop the <strong>VHP<\/strong>, this dual approach was essential. Geoffrey, thanks to his academic background (master degree in virtual reality and PhD on the impact of avatar visual fidelity on the sense of embodiment in immersive virtual environments), used his technical skills (programing and 3D modeling) and his expertise in virtual humans to develop this easily integrable and optimized tool. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">At the service of the scientific community<\/h2>\n\n\n\n<p>At this stage, the project primarily serves the scientific community, it is part of a knowledge-sharing process. This Open Source project (public and accessible to all) is available on <a href=\"https:\/\/github.com\/\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"GitHub (s&rsquo;ouvre dans un nouvel onglet)\">GitHub<\/a>, a platform hosting the source code of software projects. Posted on Youtube a few months ago, the project is already federative since it initiated a collaboration with researchers from the Memory and Cognition Lab of the Paris Descartes university and was also presented during a meeting of the CNRS virtual reality research group. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>How to imagine a good immersion in Virtual Reality without a sense of social presence with the virtual characters populating the environments? For Geoffrey Gorisse, assistant professor at the Arts et M&eacute;tiers institute of Laval,&hellip;<\/p>\n","protected":false},"author":3,"featured_media":10506,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"content-type":"","footnotes":""},"categories":[469,476],"tags":[482,489,568,625],"class_list":["post-10516","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-virtual-reality","category-use-case","tag-vr-en","tag-virtual-reality","tag-virtual-worlds","tag-contribution-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Virtual Human Project: the toolbox for avatar animation - Le Blog de Laval Virtual I Actus VR\/AR<\/title>\n<meta name=\"description\" content=\"Geoffrey Gorisse, researcher at Arts et M\u00e9tiers Laval, focused its research project on the visual fidelity of avatar in virtual reality.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blog.laval-virtual.com\/en\/virtual-human-project-the-toolbox-for-avatars-animation\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Virtual Human Project: the toolbox for avatar animation - 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