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Mixed realityInterview

Consensive reveals GLoD, a new format for 3D streaming

L’entreprise Consensive propose des solutions de réalité mixte sociale.

Consensive is a supplier of social mixed reality solutions.

Crédits photos : Consensive GmbH

Consensive GmbH offers social mixed reality solutions to promote collaboration, cooperation and interactions. This involves high-quality rendering and the ability to visualize complex data sets in 3D. The company will be exclusively presenting their new product, GLoD, which enables 3D models to be loaded and displayed more easily and quickly, in the same way as streaming video. Come and meet the Consensive GmbH team on April 9-11, 2025 at Laval Virtual.

Can you tell us more about your company?

Consensive GmbH started in 2021 as a spin-off of the Virtual Reality and Visualization Research group at  Bauhaus-Universität Weimar. The associates and employees of Consensive have many years of expertise in the development of high-performance graphics software and telepresence technologies, as well as in the human-centered development of cooperative user interfaces for collaborative applications. One of the company’s main objectives is the sustainable further development and commercial exploitation of basic technologies for social mixed reality.

What will you exhibit at Laval Virtual?

Consensive offers fundamental software modules for Unity as well as turnkey social XR applications and systems. At Laval Virtual 2025, we are launching GLoD, our next generation mesh-streaming format for output-sensitive 3D geometry streaming. Unity developers visiting our booth will be invited for test VR4more-Data with GLoD in their own projects.

Our software suite VR4more consists of standalone Unity modules that solve the challenges of large-data visualization, cross-platform cooperation, and behavioral modelling. Their combination results in a versatile social mixed-reality software.

Are you planning any activities or demos at your booth?

Consensive will be presenting live demos of their social mixed-reality software using a multi-device setup called Converseum. The Converseum is a cost-effective implementation of collocated social XR, e.g. for industrial fairs and museums. Multiple setups can be networked for multiparty experiences across locations.

We will be showing exemplary content like an interactive digital twins of cultural-heritage sites and museums, of construction machinery and manufacturing. A Converseum can be realized with our distributed software VR4more running on the desired set of devices, but we also rent the setup in various configurations.

Does your company have an upcoming project to share with us and our visitors?

Consensive offers software for sharing large 3D datasets across locations with an arbitrary number of clients on low-end mobile hardware. With VR4more-Data any dataset can be rendered directly on any platform supported by Unity, while retaining an optimal visual quality. To this end, the Unity runtime module implements out-of-core 3D data streaming and output-sensitive rendering.

At Laval Virtual 2025 we are officially launching GLoD, our new data format for out-of-core streaming of hierarchical level-of-detail trees. GLoD builds on GLB and can be highly customized for various needs. Our GLoD conversion software (refinery) follows optimized simplification strategies for data different sources like industrial CAD or photogrammetry. The modular implementation of our conversion pipeline facilitates the incorporation of any simplification software or algorithm.

VR4more enables cross-location mixed reality with very large 3D datasets on mobile and untethered computing platforms through a combination of output-sensitive rendering, out-of-core data management and data streaming from online storage.

How is your solution transforming your business field?

As a provider of fundamental software modules and turnkey solutions, Consensive operates in diverse application sectors ranging from cultural heritage over infrastructure monitoring and urban planning to industrial training.

In all of these fields, the wide-spread adoption of social-XR technologies is strongly tied to the accessibility of rich content on low-end devices and the connectivity of existing sources of information. Our 3D-data-streaming technology largely solves the challenge of data accessibility. Our distributed software integrates nicely into existing IT architectures.

Our application solutions are lightweight and economically feasible and our distribution layer CommonGround facilitates networking with almost any other online software running on a variety of software platforms. The architectural separation between software-implemented functionality, application configuration via database and content streamed from any storage server offer maximal flexibility, connectivity, data sovereignty for our clients.

Sustainability and the environment are key topics of this century. How do you cope with these concerns in your XR technologies?

Application of social mixed reality can clearly contribute to environmental sustainability by reducing the need for travel or training efficient the operation of heavy machinery with much less resources. However, the technology also demands for ever increasing data transfer capabilities and frequent updated of electronics hardware. This results in a significant environmental footprint before above claimed benefits could even be evaluated.

Consensive addresses this issue by aiming for resource efficiency in multiple ways. Most importantly, we believe that social XR software should not require power-hungry graphics hardware for convincing realtime experiences. A common approach to this end is video streaming. However, this only shifts processing efforts from the local devices to an online rendering server for each client and it adds massive infrastructure demands for data-distribution. VR4more-Data, instead, enables local processing of large and detailed 3D data, by optimizing processing demands for the resulting images and available processing capabilites.

Output sensitivity of 3D graphics means to process only visible parts and details of a scene. In contrast to video streaming, data streaming also allows for local caching of static substructures. Geometries and textures that have been seen once, do not need to be loaded twice from online sources, if they have been cached locally. In multiparty settings, data and networking data can be shared by local proxy servers.

As a result, VR4more smoothly renders challenging data on low-end hardware locally, Online data transmissions are minimized.

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