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Halocline’s VR solution optimises production

Homme avec un casque VR dans une usine virtuelle

Halocline's solution enables production to be optimised and planned within a virtual factory.

Crédits photos : Halocline

Halocline is a 3D industrial software package that enables virtual reality work environments to be planned, validated and optimised. Thanks to its solution, Halocline’s customers have noticed a 40% faster planning time. Halocline will be exhibiting at Laval Virtual on April 10-12, 2024, on booth A20. Interview with Christian Voeller, Head of Operations at Halocline.

Can you introduce your company?

Halocline is a young software company whose virtual reality solution of the same name enables the creation of a realistic virtual factory. Industrial Engineers use Halocline to optimize manufacturing and assembly processes in the digital twin of their factory. This leads to significantly shorter planning phases, better validation and more efficient production processes. Halocline’s continuous investment in research and development is focused on the natural interaction with spatial data and its automated evaluation for the identification of optimization potentials. Halocline employs around 50 people at it’s headquarters in Osnabrueck, Germany.

What will your company show at Laval Virtual 2024?

We are showing our VR production planning software that we releases to the market initially in 2019. Since then we have made huge progress and have continuously grown and added additional features to the software. By now over 100 corporations use our software to optimize and streamline their production processes.

What is your company’s current project?

We develop a distributed, “in-VR” layout-editor that is used when planning and optimizing production processes. We make expert production knowledge available to anyone who has the goal to design a good workstation.

What innovation do you think has most transformed the world of VR/AR?

In general, the technological progress in computing hardware and systems engineering, which makes it possible to build powerful devices for a mass-market. Currently especially the integration of XR with everyday productivity apps results in a boost for the acknowledgement, usability and power of these solutions.

The baseline of our 26th edition is “Act For The Future”. In your opinion, how can immersive technologies impact the world of tomorrow?

We believe in the power of immersive technologies, to integrate working with digital data in our everyday life in a much more natural and healthy way. It will also strengthen the role that human practical knowledge plays, especially in the interplay with artificial intelligence.

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