
QBTechnologies, formerly QBranch, will be presenting an immersive shooting range at Laval Virtual.
Crédits photos : Freepik
Once specialized in the industrial and entertainment sectors, QBranch has become QBTechnologies. The Mayenne-based company has developed its skills in tangible technologies. QBTechnologies will be exhibiting at Laval Virtual on April 9-11, 2025. In particular, it will be showcasing its solutions for training and military simulation in virtual reality.
Can you tell us more about your company?
QBTechnologies positions itself at the border of virtual and real. When the virtual needs the Real. Specializing in tracking and immersion technologies as well as expertise in electronics, mechanics and embedded technologies. The company has developed its expertise around Virtual and Augmented Reality, 3D Computer Graphics and especially Robotics. To develop products and services for industry, entertainment and events.
What will you exhibit at Laval Virtual?
Following on from the last two editions, where we showcased our expertise in terms of interfacing tangible hardware (we mainly presented technologies for the professional/industrial and entertainment sectors), we’re taking advantage of this edition to launch new solutions for military training, interfaced dummy weapons handling, and stress reaction training.
In purely practical terms, we’ll be presenting our first “VR-Ready” assault rifle and handgun demonstrators. We’ll also be showcasing a first version of our recoil simulation systems, highlighting our specialization in the tangible world far beyond a “simple controller.”
Are you planning any activities or demos at your booth?
We’ll be offering the chance to try out our various replica weapons on a virtual-immersion shooting range. Our previous technologies will still be available to the industrial world, but we will be focusing on the handling of the various replica weapons available. It will be possible to try out an HK-416 assault rifle and various handguns such as a Desert-Eagle or a Sig Sauer P226. As in previous editions, we’ll be doing our best to make the experience as comprehensible as possible for interested visitors who don’t wish to try it out in person (video feedback, real equipment, etc.).
Do you have innovation insights to share with our visitors?
We’re focusing our current innovation efforts on our tangible weapons solutions, with the aim of raising the standard from the simple “joysticks” currently on the market. We take particular care to ensure that our innovations are real, realistic simulator technologies, and not simply Man/Machine interface accessories.
So our current innovation is essentially linked to our recoil simulation technology, which we’re integrating into our assault rifle.
How is your solution transforming your business field?
In virtual and augmented training systems, the emphasis is always on graphic content and scripting, all based on standard technologies (headset, screen, controller, mouse/keyboard, headphones…). As a result, many projects in this sector have had to be cancelled due to a lack of suitable hardware.
We are therefore working to provide the market with all the hardware solutions required for the final quality of a complete simulation system. We offer both tailor-made solutions and some of our leading off-the-shelf products, to meet all requirements.
Sustainability and the environment are key topics of this century. How do you cope with these concerns in your XR technologies?
Our positioning on high value-added materials enables us to work on high quality solutions. As a result, we avoid the problem of single-use or short-lived products. It also enables us to work on constantly evolving technologies, so a product can easily be improved and/or repaired rather than replaced by a later version.
In addition, we capitalize on similar technologies applicable to different fields, enabling us to reduce the number of one-off developments, and thus limit our impact on originally different projects.
Finally, our work on industrial simulation, military or otherwise, requires us to justify the value of our technologies in terms of return on investment. This is very often reflected in a drastic reduction in the consumables, energy and waste involved in the fields we simulate. Our activity alone can therefore greatly reduce the impact of the markets we target.