Specializing in the collection, transformation, and dissemination of knowledge, TAKOMA operates in the professional training sector. The company has integrated virtual reality and mixed reality tools to offer its clients immersive learning modules. TAKOMA is exhibiting at…
XR2Learn promotes more accessible immersive content
26 March 2026
Created as part of a program launched by the European Commission, the XR2Learn project aims to improve the education sector through immersive technologies. The project teams have developed a platform that connects developers and educators to facilitate the creation of…
Gracia Simplifies Volumetric Video Capture
23 March 2026
When creating immersive experiences, video capture and realistic rendering are essential criteria. This is where photorealistic volumetric capture comes into play, enabling the reproduction of images of the real world within a virtual environment. However, processing and…
OVA brings AI to immersive training
20 March 2026
Artificial intelligence has become a part of our everyday lives. But it has been making inroads into the immersive technology sector for years. AI enables real-time adjustments during virtual reality experiences. This is particularly valuable in training scenarios. The…
Quest Games Optimizer aims to go beyond gaming
19 March 2026
When people think of virtual reality, they often think of the world of video games. The gaming industry has indeed been instrumental in making immersive technologies accessible to the general public. Since its founding, Quest Games Optimizer has been developing solutions to…
iXiVERSE makes XR more accessible for training
18 March 2026
In the world of work and industry, developing and maintaining skills is a critical challenge for staying competitive. Immersive technologies have proven their value in learning and professional training. However, one of the biggest obstacles remains the deployment of XR…


