DeepTwin is an immersive training simulator for the industrial sector.
Crédits photos : Numix
Numix, a company specialising in immersive learning, has developed DeepTwin. It’s a tool for creating digital twins for industrial training sessions. Numix will be exhibiting at Laval Virtual on April 10-12, 2024, on booth A56. Interview with Benjamin Granier, Office Manager.
Can you introduce your company?
Numix is celebrating its tenth anniversary this year. We are based in the south-west of France, in Albi, near Toulouse. We are experts in digital and immersive learning and we help companies to digitalise their training by creating customised modules. We use a range of technologies, including virtual and mixed reality, applications and e-learning. Our team includes developers, 2D and 3D graphic designers, project managers and educational engineers. Their job is to understand your business in order to propose the best technical and educational solution.
What will your company show at Laval Virtual 2024?
DeepTwin is our internal engine, a technology that enables us to develop immersive simulators for training, true digital twins that meet the demanding needs of industry. This isn’t the first time we’ve presented DeepTwin at Laval, but this year the aim is to share with you all the developments and new technological bricks, such as the Link LMS brick and the Supervisor mode.
On our booth, we’ll also be presenting a realistic immersive experience where you’ll take on the role of a technician. The goal is to complete a procedure as quickly as possible, making the fewest mistakes. A leaderboard will be updated with the performances of each of our visitors.
What is your company’s current innovation?
We’d like to highlight one of the many features of our DeepTwin tool, which aims to simplify the running of virtual reality training sessions: our Supervisor mode. With the recent complications over Chromecast support on the Meta Quest 3, which reliably removes native mirroring support, our solution steps in to offer a direct response to this issue.
This mode lets you start scenarios on all VR headsets with a single click, simplifying the launch of training sessions, and monitor learners’ activity thanks to simultaneous screen feedback, providing effective supervision without the need for direct interaction with participants’ headsets. And all without the need for an internet connection! This feature considerably simplifies the monitoring of sessions, offering fluid and direct management, wherever the training takes place. Everything is designed to be intuitive: from launching sessions to monitoring participants, Supervisor mode is there to ensure a smooth learning experience.
What innovation do you think has most transformed the world of VR/AR?
The introduction of standalone virtual reality headsets has revolutionised the VR/AR landscape. These all-in-one devices incorporate all the components needed to deliver a high-quality immersive experience without relying on a computer, giving users greater freedom of movement. This accessibility has led to the development of specific content, expanding the virtual and augmented reality ecosystem. This technological advance has helped to bring virtual and mixed reality to the general public. Stand-alone headsets, which are more affordable and easier to use, have made these experiences more accessible, considerably expanding the user base and stimulating innovation in the field.
The baseline of our 26th edition is “Act For The Future”. In your opinion, how can immersive technologies impact the world of tomorrow?
By going ever further in interactivity, immersion and realism, these technologies have unparalleled potential to shape a future where learning is even more engaging, remote working more efficient, healthcare safer, entertainment more immersive and social and environmental awareness more developed. The integration of artificial intelligence only amplifies this dynamic, further enriching these experiences and opening up even greater opportunities to positively shape our future.