Polymorph is a 3D production studio specialising in industry, entertainment and culture.
Crédits photos : Polymoprh
Founded in 2002 in Rennes, Polymorph is a 3D content production studio operating in several fields, including industry and culture. With a multidisciplinary team, Polymorph creates immersive and interactive productions for training or entertainment purposes. Polymorph will be exhibiting at Laval Virtual 2024 on booth A86. Interview with Fabrice Guichard, Chairman and Sales Director.
Can you introduce your company?
Polymorph is a graphics studio specialising in the design and production of immersive solutions for industry, museography and entertainment. We produce experiences for training and simulation, cultural mediation, escape games, 3D/4D/360 films and post-production. Our customers include industries and museums such as Dassault, EDF, Engie, the Mucem, the Louvre-Lens and the Musée d’Orsay.
What will your company show at Laval Virtual 2024?
Funded by the Brittany Region and Rennes Métropole, as part of the call for projects to cross sectors, “Hand Mobility” is the first hand re-education solution for physiotherapists. It supports patient re-education with fun, addictive tools that encourage the effort of re-education, with adapted exercises offering game play inspired by video games. We will also be showcasing our expertise in the design and production of training and simulation tools for industry.
What innovation do you think has most transformed the world of VR/AR?
In our view, a number of innovations have transformed the world of immersive technologies: free roaming (free movement in a virtual environment), the collaborative approach to the experience and the notion of having objects or a tangible environment.
The baseline of our 26th edition is “Act For The Future”. In your opinion, how can immersive technologies impact the world of tomorrow?
It’s ambitious to say that immersive technologies will have an impact on tomorrow’s world and change the way we live. Of course, they will become more comfortable, more realistic, more collaborative and more immersive, with emotions, tangible objects and haptic feedback. Above all, they will take simulation, training and entertainment further.