Anne Le Hénanff, Minister Delegate for Artificial Intelligence and Digital Affairs, announced on 9 April 2026 at Laval Virtual 13 new laureates from the third wave of the “Innovative Technologies for Immersive Virtual Worlds” call for projects (France…
XR x AI: convergence is no longer a promise. The technological challenges, however, remain wide open.
22 May 2026
Summary of the first morning conference session of the 28th edition of Laval Virtual — “XR, AI, Technological Convergence & Trends” — Wednesday, April 8, 2026.
The essentials: generative AI finally brings augmented reality the adaptive capability…
Laval Virtual Hackathon: three days to experiment with “Hologames”
19 December 2025
From December 10 to 12, 2025, Laval hosted a new edition of the Laval Virtual Hackathon, deliberately organized outside of the annual spring event. The goal was to give the Hackathon its own timing, visibility, and a setting more conducive to experimentation.
Detached…
In the world of virtual reality gaming, it seems like everything has been done or almost! Back in 2019, a group of friends dreamed of bringing pinball into VR. Six years later, their dream has become a reality, and their French-made digital pinball machine is now…
As a loyal partner of Laval Virtual exhibition, CCI Mayenne is a key player in the department’s economic landscape. As part of its mission to support and educate, it organizes guided tours during Laval Virtual for the companies it helps on a daily basis. We spoke with…
In a groundbreaking interactive installation, multimedia artist Martina Pizzigoni takes us into a confrontation with our virtual selves. By creating an avatar from the personal data of thousands of Internet users, they aim to show how digital technology has changed our daily…


