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Health / HandicapSmart Industry

Haply Robotics innovates and reinvents haptic technology

Le controleur haptique de Haply Robotics

Inverse3 represents the new generation of haptic technology: portable, adaptable and extensible.

Crédits photos : Haply Robotics

Haply Robotics has developed Inverse3, a next-generation haptic controller for virtual reality training and learning. Inverse3 offers twice the force, three times the position resolution and more than five times the workload than the most widely used force feedback system on the market. Come and test Inverse3 at Laval Virtual 2024 on April 10-12. Interview with Paul Stafford, Director of Business Development.

Can you introduce your company?

Haply Robotics was founded in 2018, based in Montreal, Canada we are a team of engineers and scientists dedicated to bringing a sense of touch into spatial environments. Our force feedback controller, the Inverse 3, is a portable and highly versatile robot that adds haptics into virtual and mixed reality platforms. Our technology’s ability to leverage human understanding of physical environments and transmit that into the virtual world, enhances the user experience and enables greater learning retention in simulation training uses.

What will your company show at Laval Virtual 2024?

Our demonstrations will focus on the unique UI/UX delivered through our Inverse 3 controller, showcasing best in class haptic feedback into spatial platforms including, for the first time, delivering haptics through a wireless interface with a headset

What is your company’s current project?

Haply continues to innovate in the portability and versatility of Haptic force feedback controller technology. Our goal is to achieve a smaller device profile that delivers greater rate hardness through our Inverse 3 device. In tandem we continue to develop High Fidelity Digital Twins for Robotic Programming, enabling faster path planning in the design and establishment of robotic control loops

What innovation do you think has most transformed the world of VR/AR?

No one thing, its the confluence of several innovations such as, headsets, physics engines, haptics and their interfaces. Lower price points of the hardware is helping broaden the user base

The baseline of our 26th edition is “Act For The Future”. In your opinion, how can immersive technologies impact the world of tomorrow?

Immeasurably, immersive technologies will deliver seismic improvements in training and service delivery, most notably in healthcare and industry 4.0. other areas that will be impacted include education and entertainment.

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