Technological advancements have brought a revolution in almost every life sector. The overall virtual reality market is estimated to be $30.7 billion. China and America are the largest investors in this market.
The rapid usage and penetration of technologies are visible…
The digital art festival Recto VRso is held from April 14th to 16th 2021 online. Created in 2018 alongside the Laval Virtual exhibition, Recto VRso organizes its 4th edition in 2021. This first virtual part proposes a programme with conferences, performances and meetings…
HTC VIVE introduces its Face-Tracker
16 March 2021
HTC VIVE unveiled the official release of its Face-Tracker last week. Out since 2019 for developers, the sensor is now available for everyone. This device opens up a new road for immersion in virtual reality.
“Express more than words”
The announcement…
Virtual technologies for health, at Arts et Métiers
12 March 2021
In the last edition of the Special magazine produced by Laval Virtual’s Business Intelligence team, several use cases present the progress of VR/AR in healthcare. The 128-page magazine is written by players of the medical, scientific and VR/AR fields. In this special…
Virtual reality to set body and mind in motion
26 February 2021
The Arts et Métiers Institute of Laval focuses its research on virtual and augmented reality. The researchers team imagine immersive and interactive projects for industrials, centered on improving the user experience. Sylvain Fleury, cognitive ergonomy researcher…
Become the "King Pong" with this virtual reality game
18 February 2021
Released on the platform Steam on 18th Fébruary 2021, King Pong takes you to a retro universe, with neon and fluorescent colours. The virtual reality game, developed by Iconik studio, lets you practice ping pong against real players or an AI.
You are the…