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High-performance motion capture system by NOKOV

Homme avec un casque VR devant une maquette de voiture

NOKOV is working on equipment combining motion tracking and artificial intelligence.

Crédits photos : NOKOV

Based in China, NOKOV has built up its expertise in tracking systems for immersive experiences. Its tracking systems enable high-performance motion capture in virtual reality. The NOKOV team will be at Laval Virtual on April 10-12, 2024, on booth A72. Interview with Len Lian, Senior Application Engineer.

Can you introduce your company?

Created in 2015, NOKOV focuses on the research, development and sailing of optical 3D motion tracking systems. NOKOV provides world-leading performance in resolution, frame rate, latency, and precision. Our goal: Making high-performance motion capture more cost-effective. The NOKOV Motion Tracking System is already in use in numerous scenarios related to virtual reality, engineering, entertainment, and movement sciences.

What will your company show at Laval Virtual 2024?

We’ll be showcasing VRT motion tracking kits for virtual reality interactions with sub-millimeter accuracy, and interactive trackers. They can provide users with affordable, low-latency, and high-accuracy tracking for immersive experiences. Suitable for various solutions, like VR Collaboration, Manufacturing Simulation, VR Design and Review, Simulation Training, and Interactive showrooms.

What is your company’s current innovation?

NOKOV currently is working on AI motion capture technology. Brand new AI Mocap system is independently developed by NOKOV. It’s easy to use, without markers or wearable devices, using AI automatically generates bones. It can drive 3D models in real-time without special environment requirements and can be widely used in virtual live broadcasting, virtual endorsement, animation production, film and television advertising production, virtual customer service and other scenes. We are working on improving its accuracy.

What innovation do you think has most transformed the world of VR/AR?

The first innovation that matters is position and motion tracking technology. In the virtual world, you can only move and interact if you know where you are. Effective interaction can only be carried out based on accurate position tracking. The more accurate the position and motion tracking, the more realistic our virtual experience is. The other thing that attracts people to live and work in the virtual world is VR content. VR content can be interactive or passive. From virtual simulation to immersive learning, in various application scenarios, it is essential to have high-quality VR content.

The baseline of our 26th edition is “Act For The Future”. In your opinion, how can immersive technologies impact the world of tomorrow?

With the development of virtual reality and meta-universe, people gradually move their activities into virtual space. People can carry out remote interaction and remote collaboration, breaking geographical restrictions, and greatly enhancing the possibility of mutual communication and cooperation. The way people collaborate will change dramatically in the future.

In many remote interaction scenarios, the position and motion of people or objects need to be precisely tracked to achieve collaboration. Especially for industrial operations, medical operations and other scenarios, the accuracy of positioning is very important. With motion tracking technology, precise positioning in virtual space can be achieved, making difficult remote collaboration possible.

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